|
Graphics
Totems’ graphics are rendered using Elsewhere Entertainment’s 100% proprietary NeoReality technology. In their own words, NeoReality enables Elsewhere Entertainment to:
- tremendously increase the quality of their games
- decrease development costs and generate substantial economies of scale by reusing code for multiple games
- foster creativity by removing technical constraints
NeoReality is compatible with the current generation consoles (Xbox, Playstation 3, Game Cube), the next generation consoles (Xbox 360, Playstation 3), and the personal computer (Windows XP, Windows Vista). In constant development, NeoReality is not an engine for one specific line of platforms or one specific time frame; it is a continuous effort that is constantly worked upon and brought to new levels.
Totems really looks like a next-generation game due to its NeoReality engine. High resolution textures, real-time lighting, bump mapping, real-time physics and extreme polygon counts create visuals that blow away anything you’ve seen in today’s high-end games.

Animations
Movements will be motion-captured from “Le Parkour” specialists (urban runners and acrobats) and martial artists. Special super-heroic moves will be designed by comic artists, giving a bigger-than-life feeling to the game.
Totems uses a proprietary interactive pattern technology that lets the player interact with numerous objects and architectural features in the environment and accomplish impressive stunts.
Level design & style
Totems will bring a never-seen-before level of realism to the genre of platform games. Its city is built like a real one, with its history and diverse districts, while each district has its own distinctive feel and look. The architectural styles are taken from real life, as are the building textures that reach a photographic quality.
|